
Meta’s new Threads app represents the highest-profile app launch in fairly a while — arguably, ever. The drama round Meta’s determination to construct a purposeful clone of Twitter (now, X) apart, the launch technique of Threads was fascinating to behold, for plenty of causes:
- It was the primary standalone product by Meta since Messenger that the corporate supported with full-throated, public enthusiasm, together with intensive engagement from Mark Zuckerberg;
- Threads benefited from the portability of customers’ current Instagram pal graphs, permitting the social networking property to sidestep a chilly begin downside of requiring customers to seek out accounts to observe with a view to extract utility from Threads upon first use;
- Threads amassed greater than 100MM registrations in only a week, upsetting any conceivable digital shopper product adoption file.
And but, as I talk about in Meta’s firehose, as stirring and frenetic because the launch of Threads was to behold, product groups can take little steering from it. Only a few firms have an engaged person base throughout a portfolio of apps numbering within the billions — in Meta’s case, 3.07BN Every day Energetic Individuals as of Q2 2023. And equally, only a few firms may summon the priceless diploma of earned media from which Threads benefitted over the primary week of its launch, with each main information publication on the earth seemingly writing concerning the service, together with a daily cadence of updates on registration counts.
However maybe extra poignantly, no different firm may danger exposing an immature, feature-bare product to as many individuals as Meta did with Threads. Launching a shopper product is a tight-rope stroll that always takes form throughout two phases:
- Within the beta or smooth launch stage, a product workforce goals to gather simply sufficient utilization and engagement information to iteratively optimize the product whereas limiting the attain of the product from customers that may be enticing when the product is extra mature. For cellular apps, that is usually completed by means of focused person acquisition in markets (international locations) which might be consultant of the American market from a person monetization standpoint however are small and never strategically vital. The aim of the smooth launch is to find out whether or not an app’s unit economics are scalable, and to what extent — to reply the questions: What’s the complete addressable marketplace for this app, and Can that complete addressable market be reached economically, in its entirety or near it?
- The international launch stage is entered affirmatively by the product workforce when it reaches a adequate diploma of confidence by means of smooth launch iterations that the app has the potential to achieve a commercially significant scale. Within the international launch stage, a product workforce could try and generate mass consciousness of the app (“buzz”) in a flurry of promoting exercise that can engender free, natural adoption and earned media, or it could merely give attention to progress by means of efficiency advertising towards worthwhile unit economics.

After the worldwide launch, the developer enters what I characterize because the three phases of the advertising lifecycle, over which the developer makes use of efficiency advertising techniques — be they direct response or brand-oriented, or some combine thereof — to advertise the product to as a lot of its complete addressable market as doable given workable LTV-to-CAC unit economics. I define my conception of the three phases in this piece (see additionally this presentation):
Within the Honeymoon Stage, the product is new and few folks understand it: every channel
that adverts are run throughout is fertile floor, and because the most related customers are being reached for the primary time, marketing campaign efficiency must be comparatively sturdy. Given a “high quality” waterfall of promoting channels, the advertising workforce has the luxurious of solely utilizing high-quality, high-transparency channels: owned stock, direct API reporting entry, massive attain, and so forth. As a result of the product is new, few churned customers exist: even the product’s vacationers are engaged, and because of this, on a relative foundation in comparison with the rest of the product’s lifecycle, the efficient unit acquisition prices are low.
The Progress Stage begins as soon as the product has reached a degree of saturation on the channels by means of which it was launched and the advertising workforce must descend past the highest tier of sources within the high quality waterfall to achieve new customers. This alteration introduces plenty of challenges: a rise in visitors channels creates extra marketing campaign administration overhead, and lower-quality channels require nearer supervision as they’re extra prone to fraud. Person acquisition groups are likely to develop through the progress stage as the quantity of guide work (eg. reporting, frequent advert artistic testing) wanted to keep up progress will increase.
The Technique Stage begins when the advertising workforce is pressured to make use of extra complicated procedures for buying customers than merely working direct response advert campaigns. Particular methods for reaching new customers — like IP integrations, partnerships, out-of-home media campaigns, tv commercials, contests / sweepstakes, heavy integration between advertising campaigns and the product, brand-building workouts, and so forth. — are constructed and executed, typically on fixed-length intervals, to achieve customers outdoors of the restricted pool that’s out there in direct response advert stock. Observe that the advertising workforce is perhaps utilizing these sorts of strategies from as early because the Honeymoon stage, however what defines the Technique stage is the truth that direct response alone is now not viable: different promoting approaches should be labored into the advertising combine (oftentimes at the side of direct response campaigns, eg. tv adverts coordinated with cellular direct response adverts in a selected market) with a view to attain new customers. This stage additionally invitations subtle and holistic advertising measurement methodologies given the variety of channel varieties and techniques being utilized.
A developer’s methodical and deliberate development by means of these phases of the product’s lifecycle — from the varied phases of the launch into the three phases of progress administration as soon as the product is reside globally — is managed by the 2 buckets of engagement metrics that unlock systematic progress: retention and monetization. Nurturing a product from the earliest beta to managed, strategic progress is a sturdy analytical course of; no developer needs to depart their product’s scale trajectory to probability.
For that reason, I discover the time period “product / market match” unhelpfully imprecise — it conjures the picture of a blindfolded individual feeling aimlessly at midnight for a gold bar. To some extent, constructing a product from scratch is an iterative, trial-and-error course of that necessitates decision-making that may’t be substantiated by information. However I view a product launch as extra akin to a workforce of specialists navigating by means of a superbly illuminated impediment course to achieve a gold bar: every impediment is a brand new set of product frictions to deal with, however the pathway to riches is usually understood and the one rigid obstacle to reaching it’s alternative price and entry to assets.
I desire to conceive of a product’s probability of reaching an interesting industrial final result as viability, which I outline as:
- A product’s capability to systematically and effectively penetrate a complete addressable market that’s sizable sufficient to current a horny industrial alternative.
Methodically assessing product viability at launch requires a forward-looking view of the product’s methodical journey by means of the 5 phases of its lifecycle. I take advantage of the phrase methodical right here to suggest that the product workforce is actively managing its development by means of the varied phases of the product’s lifecycle with consideration to economically environment friendly income progress.
To my thoughts, 4 distinct approaches exist for bringing a shopper app to market:
- Try and seed virality by means of high-visibility, top-of-the-funnel actions like PR, celeb endorsements, influencer campaigns, and so forth. This strategy is troublesome to check for effectiveness a priori and tends to lead to binary outcomes;
- Try and engineer curiosity and natural discovery by means of a gatekeeper mechanic. This often takes the type of a waitlist coupled with invites, the place an preliminary viewers of influencers or thought leaders finally instill curiosity (“FOMO”) in a a lot bigger viewers, and early product progress is achieved by means of the dissemination of invitation codes;
- Cross-promotion. That is the pathway to progress taken by Threads: expose an current viewers to a brand new product with the intention of both absolutely shifting that viewers’s engagement (abandoning the prevailing product in favor of the brand new one) or extending its engagement (complementing the prevailing product’s use case with a brand new product). I write about cross-promotion as a progress technique in App portfolios and strategic cross-promotion and The app ecosystem and the fungibility of customers.
- Systematic, worthwhile progress delivered by means of efficiency advertising. I define this methodology in Constructing a advertising P&L utilizing LTV and ROAS and in It’s time to retire the LTV metric: it’s a methodical, iterative strategy that continuously re-tests person unit economics and makes use of that data to drive economically-sound investments into person base progress by means of advertising campaigns.
Whereas approaches #1 and #2 are sometimes enticing to product management as a result of they’re free or low-cost and don’t require costly equipment associated to advertising analytics to be constructed, they’re troublesome to manage. Virality, firstly, will not be a enterprise technique; it’s a industrial type of hope. However extra importantly, virality — both engendered by means of celeb endorsements or gate-keeping FOMO — can tackle a momentum of its personal that finally could also be counter-productive, exposing a product to a quantity of customers that isn’t acceptable for the product’s purposeful state (eg. the product lacks essential performance to help sturdy retention and monetization). This might consequence within the product progressing by means of the 5 phases of its lifecycle prematurely.

This all pertains to a product launch as a result of that’s exactly the place these determinations are made with analytical rigor. Cohort worth math will not be static over time. As a product grows, it’s not atypical for cohorts to degrade in engagement as complete addressable market penetration progresses: viewers segments are usually onboarded in reducing order of relevance. This actuality presents a product workforce with two choices for progress:
- Permit product metrics and subsequently advertising effectivity (ROAS) to degrade over time whereas advertising spending stays constant;
- Cut back advertising spend over time to keep up constant advertising effectivity (ROAS).
The composition of a retentive product’s DAU ought to age over time by way of cohort tenure. That is pretty straightforward to exemplify by means of Theseus, my open-source cohort analytics library. Think about two merchandise, every of which launches on Day 1 and desires to achieve 10,000 DAU inside 10 days. Product 1 retains poorly; because of this, it should purchase extra complete customers with a view to attain 10,000 DAU by Day 11, however what’s extra, the variety of customers it should purchase to achieve this DAU degree will increase dramatically over time as previous cohorts churn, such that just about 40% of its 10,000 DAU on Day 11 are onboarded that very same day:

Product 2 retains a lot better than Product 1 and subsequently must onboard fewer complete customers to achieve 10,000 DAU by Day 11. And on Day 11, lower than 20% of the product’s DAU was onboarded that very same day:

Retention is essentially the most foundational product viability metric, dictating the magnitude of person base progress required to penetrate the product’s complete addressable market. And for many shopper apps, this person base progress is achieved by means of advertising: on the launch, and later, by definition, throughout the three phases of the product’s advertising lifecycle. Monetization can usually be improved for a product with out impairing retention by means of shut collaboration between the product and advertising groups. However product retention impacts the price of progress by delivering cohort compounding, with out which, DAU should be continuously acquired.
So retention is subsequently on the coronary heart of the viability query: as new customers are launched to the product, how rapidly do they churn out, and does alternative price enhance over time by means of eroding advertising effectivity? This straight informs the unit economics of progress and the viability of the product. And regardless of which progress strategy from the 4 outlined above is chosen — however particularly with performance-marketing-led progress — retention is the core consideration for whether or not a product’s complete addressable market could be activated effectively.