The yr 2003 felt like a banner one for Star Wars followers. We had been coming off the discharge of 2002’s Assault of the Clones, and the anticipate the “last” Star Wars movie was crammed with all method of books, comics, video video games, plus an animated micro-series from Genndy Tartakovsky. Amongst this deluge, one title managed to face above the remainder.
I’m speaking about Knights of the Previous Republic, which turns 20 this yr. BioWare’s RPG not solely shook up the gaming business, however served as an epoch inside Star Wars itself. Between opening up a brand new period of storytelling and introducing a solid of memorable characters, KotOR grew to become an RPG behemoth whose affect continues to be felt in Star Wars right this moment.
To have fun Knights of the Previous Republic’s two-decade milestone, I spoke with venture director Casey Hudson about bringing the sport to life, some little-known particulars in regards to the improvement, and the affect it’s had general. The idea artwork on this article comes courtesy of artist John Gallagher; we’ll have extra to share in an upcoming characteristic specializing in his work.

An Even Longer Time In the past…
“I can’t consider it’s been 20 years already. That doesn’t make me previous although!” Hudson identified initially of our dialogue. Within the time since its launch, the sport has continued to affect followers through merchandise, and bits of lore often discover their method into present initiatives.
As a younger developer, nevertheless, Hudson and his workforce of roughly 75 folks by no means anticipated the affect. “We’d have been blown away by the participant response that KotOR has acquired through the years … We had been fairly formidable about making one thing actually particular,” Hudson defined. “We had no expectations about what would occur subsequent. At the moment, BioWare had made some good video games already. We simply wished to fulfill the expectations of high quality and make one thing we’d be pleased with.”
In late 1999 and early 2000, Lucasfilm was desperate to capitalize on the brand new wave of Star Wars love. Seeking to broaden into RPGs, LucasArts’ then-president, Simon Jeffery, approached BioWare after it had made a reputation for itself within the RPG world with the critically acclaimed launch of Baldur’s Gate. LucasArts introduced the corporate with two choices: “One was to set the sport within the timeframe of the films—I feel particularly the Authentic Trilogy. The opposite was a a lot precedent days. [They] pointed us to the comedian collection Tales of the Jedi, which explored the Previous Republic, a time 4,000 years earlier than the films.”
Telling a narrative set throughout the traditional movies was a tempting prospect, however the resolution to delve into the previous was a simple one. “We wished to inform a very powerful story of our period—meet legendary new characters, kill them off, destroy planets, and so forth. We noticed within the Previous Republic a chance to have … artistic freedom, whereas additionally accessing the important elements of the Star Wars expertise: Jedi, Sith, lightsabers, starships, and so forth.”

Information unfold quick all through the corporate, and the joy stage was understandably excessive. “I keep in mind shortly after listening to the information,” Hudson mentioned. “I used to be … testing a stage I used to be engaged on for MDK2. Greg [Zeschuk, BioWare co-founder] wandered by and we chatted about our pleasure [for] doing a Star Wars sport.”
Hudson’s function in creating KotOR got here as one thing of a shock. Having solely been with BioWare for a pair years, he by no means imagined he’d be picked to guide such an formidable title. “[I told Greg] the one disappointing factor in regards to the venture was it got here to us so early in my profession, as a result of I might have beloved to have a management function on such an unbelievable venture … Greg and Ray [Muzyka] should have remembered that second, as a result of when it got here time to pick the venture lead, I had the unbelievable fortune of being chosen.”
Being a venture director was a dream come true for Hudson, regardless of the heavy workload it entailed. As he explains, taking over the duty concerned being “answerable for the general artistic route, planning the schedule, and dealing with our writer LucasArts. Throughout a typical day I might overview artwork and design work with the leads, play the sport and make suggestions notes, make plans for upcoming milestones, and do calls or enterprise journeys to fulfill with LucasArts. I helped out wherever I may, with bits of idea artwork, 3D modeling, and a few technical issues (like determining methods to add lightmap shadows to our engine).”

As a lifelong Star Wars fan, Hudson was greater than prepared to tackle the problem. “[The great] a part of engaged on a Star Wars sport,” Hudson identified, “was we often traveled for conferences with LucasArts. Typically that will contain a visit to Skywalker Ranch. That place is pure magic for a Star Wars fan and we had been completely in heaven every time we went there. It’s arduous to explain the sensation of rising up obsessive about Star Wars, after which going to the place the place we may stroll among the many individuals who created it.”
These Are Your First Steps
Wanting again on Knights of the Previous Republic’s improvement after 20 years and an illustrious profession, Hudson nonetheless thinks of the expertise fondly. “The perfect half was working so intently as a workforce at BioWare; inside such a magical IP. Every thing folks had been engaged on felt extremely thrilling. [From simple things like] lightsaber blur … and stage artwork … It was a thrill simply strolling round and speaking with folks about what they had been doing!”
Each sport has its fair proportion of ups and downs throughout improvement. KotOR was no totally different, however Hudson emphasised how their shared imaginative and prescient for the sport made for a smoother course of:
“All of us knew what we wished from the beginning. There wasn’t a lot hesitation or false begins—it’s superb looking back how rapidly we set to work on such a cohesive imaginative and prescient. Drew Karpyshyn was an especially quick author and the story developed rapidly. James Ohlen knew what he wished from the RPG techniques. Degree designs and maps got here collectively actually quick on the design facet. Derek Watts and John Gallagher have an eye fixed for Star Wars, which allowed us to start out constructing artwork very early. Our first prototypes had been spot-on when it comes to visualizing the sport all of us wished to make.”

Only one yr earlier than the sport’s launch they bumped into an surprising disaster coping with KotOR’s fight system. It’s a system intimately acquainted to gamers now, and felt nearly revolutionary on the time for reworking the turn-based components into one thing cinematic. Getting the concept throughout to gamers initially, nevertheless, was a stunning wrestle.
“We took an early demo of the sport to E3 in 2002,” Hudson defined. “Individuals had been mashing buttons prefer it was an motion sport, which might randomly begin and cancel the fight system! With solely a yr left in improvement, we had a fight system gamers didn’t perceive.”
“We would have liked an enormous change … We would have liked folks to know fight was a mode, and also you had been both in that mode or not. As a part of that, we wanted a option to visualize what was taking place within the system itself. It was about queuing up actions for every character and letting these actions play out.

“[We] kicked off a contest to suggest options. This led to an interface [with] an enormous ‘COMBAT MODE ENGAGED’ label, plus a visual queue exhibiting the actions you’ve loaded up for every character. Thankfully, that strategy labored and led to a extremely fascinating, tactical fight scheme that made essentially the most of our RPG techniques.”
The ultimate outcome speaks for itself, however even many years later, Hudson can’t think about altering something about it. “We hit the end line on that manufacturing with one thing we actually loved taking part in ourselves. It’s nearly precisely the sport that we outlined in our early Basic Design Doc … I don’t assume we’ve given a lot thought to issues we’d have modified.”
A Galactic Legacy
KotOR was an prompt success, changing into the fastest-selling Xbox title (on the time) inside days, and went on to garner roughly 126 business awards whereas persevering with to search out itself amongst “better of” lists all these years later. The characters and story had a right away affect on followers. Because of novels, comics, and a sequel, the Previous Republic period grew to become a ripe place for storytellers. Characters like Revan and Bastila reached a stage of familiarity beforehand solely loved by on display characters. Even George Lucas as soon as deliberate to deliver Revan into The Clone Wars collection within the “Ghosts of Mortis” episode (a scene that was ultimately minimize).
Past the story components, Hudson feels the sport served an necessary step within the gaming business as a complete, “[We made] a sport that felt like a cinematic expertise. We conceived of a dialog system that used procedural cameras based mostly on cinematography ideas, gave our characters gestures and lip-synch animations whereas they spoke (new for us on the time), and deliberate steady sequences…
“[What] stands out about it—even right this moment—is the sense of company. You actually really feel like you might have a galaxy to discover nevertheless you need. You determine who you’re taking with you on adventures, make necessary selections, determine what planet to go to, and what to do there. At any time you’ll be able to flip to considered one of your [companions] and proceed a dialog with them.”

KotOR’s affect on the franchise continues to be keenly felt. From off-hand mentions in Star Wars Rebels, a plethora of Easter eggs throughout the books (most not too long ago in Star Wars Jedi: Battle Scars from Sam Maggs), comics, and live-action exhibits—little by little, the lore Hudson and his workforce created continues to be serving to to form the galaxy far, far-off.
“I might like to see extra of the work we did in KotOR present up within the Star Wars canon,” Hudson laughed. “Whenever you work for a number of years on one thing, it’s good to see it reside on and take new types.
“I used to be at a comic book retailer not too long ago and so they had the brand new Black Sequence Darth Revan figures. Two younger fellows had been checking them out and one mentioned, ‘Whoa, they’ve Darth Revan!’ His pal responded, ‘Yeah, he’s fashionable now,’ and the primary man mentioned, ‘He was all the time fashionable.’”
The awe extends to the continued The Previous Republic MMO, which manages to maintain the center of KotOR alive, even amongst all of the adjustments Star Wars has seen lately. “I used to be lucky to work with that workforce, and it was superior to see how they proceed to deliver their ardour and dedication to the Previous Republic period of Star Wars. It’s nice to see gamers proceed to point out up for it.”

Between fashionable ports, an introduced remake (which is… effectively, it’s doing one thing), and new merchandise being produced, Knights of the Previous Republic feels simply as necessary throughout the fandom because it was 20 years in the past. There’s no telling what the longer term could maintain, however one factor appears clear: we’ll be speaking about KotOR and its affect for a lot of extra years to come back.
All the time in Movement
Hudson identified some fascinating adjustments made early on that will have modified the KotOR, and characters, we all know.
- The unique title was “Age of the Jedi,” however LucasArts nixed that concept and advised Knights of the Previous Republic as an alternative.
- Your Twi’lek companion, Mission Vao, was initially a teenage boy quite than a teenage woman.
- Talking of Mission, Hudson initially disliked the title for the character and wished it modified. After sufficient time handed, nevertheless, it sort of caught.
- Artwork Director Derek Watts wished to name the astromech unit T3-M3, however couldn’t persuade the writers to alter it from T3-M4.
- Initially, the tradition of the Tusken Raiders was much more developed past what we noticed within the sport. There was huge pushback on this as, “Lucasfilm didn’t need them to be developed as folks way more than you see them within the preliminary trilogy.”

Need extra io9 information? Take a look at when to anticipate the newest Marvel, Star Wars, and Star Trek releases, what’s subsequent for the DC Universe on movie and TV, and every thing it is advisable to learn about the way forward for Physician Who.