Unable to load DLL ‘FirebaseCppApp-11_1_0’. Tried the load the next dynamic libraries: Unable to load dynamic library ‘/FirebaseCppApp-11_1_0’ due to ‘Did not open the requested dynamic library #1336
Unity editor model: 2022.1.21f1
Firebase Unity SDK model: 11_1_0
Supply i put in the SDK: .unitypackage
Different Firebase Elements in use: App (Core)
Further SDKs you might be utilizing: None
Platform i’m utilizing the Unity editor on: Mac
Platform i’m concentrating on: iOS
Scripting Runtime: IL2CPP
I’ve tried a number of variations of firebase unity bundle. When i import the bundle, it really works advantageous within the unity editor and in android gadgets. When i make a construct for iOS machine and run it in xcode with an iPhone connected, throughout initialization of the firebase, it throws the above challenge.
I’ve tried different variations as nicely and for every model, it displaying the identical error, simply the model quantity adjustments i.e i attempted v10.3.0 and it was displaying the identical error i.e unable to load dll FirebaseCppApp-10_3_0
I eliminated the Library, Belongings/Firebase, Belongings/Plugins/iOS/Firebase, Belongings/ExternalDependencyManager, Belongings/Editor Default Assets but it surely throwing the identical challenge.
I’ve added GoogleService-Information.plist.
It appears to be failing whereas executing the beneath code: