Construct your individual low-level sport engine in Metallic!
Metallic is a unified utility programming interface (API) for the graphics processing unit, or GPU. It’s unified as a result of it applies to each 3D graphics and data-parallel computation paradigms. Metallic is a low-level API as a result of it gives programmers near-direct entry to the GPU. Lastly, Metallic is a low-overhead API as a result of it reduces the central processing unit (CPU) price by multi-threading and pre-compiling of assets.
However past the technical definition, Metallic is probably the most acceptable method to make use of the GPU’s parallel processing energy to visualise information or remedy numerical challenges. It’s additionally tailor-made for use for machine studying, picture/video processing or, as this e book describes, graphics rendering.
This e book will introduce you to low-level graphics programming in Metallic — Apple’s framework for programming on the graphics processing unit (GPU). As you progress by means of this e book, you’ll study most of the fundamentals that go into making a sport engine and progressively put collectively your individual engine. As soon as your sport engine is full, you’ll have the ability to put collectively 3D scenes and program your individual easy 3D video games. Since you’ll have constructed your 3D sport engine from scratch, you’ll have the ability to customise each side of what you see in your display.
This e book is for intermediate Swift builders focused on studying 3D graphics or gaining a deeper understanding of how sport engines work.