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ios – make haptic in dynamic island?


Disclaimer: under answer requires calling non-public Apple API’s, which are not allowed in AppStore submissions. Despite the fact that at this cut-off date Apple’s automated checks aren’t catching this, if that adjustments sooner or later (or a guide assessment catches the behaviour), your app may be blocked. Use this at your personal danger.

To efficiently make a brief haptic through the use of AudioServicesPlaySystemSoundWithVibration,you must name a personal methodology in AudioToolbox.Nevertheless it’s secure for right this moment’s App Retailer, trigger my app utilizing this know-how has already passing the assessment.I am imagine that App Retailer reviewer doesn’t live performance about utilizing this know-how in your app.

🥳To make it, you want a objective-c class:

#import <Basis/Basis.h>
#import <AudioToolbox/AudioServices.h>
#import <AudioToolbox/AudioToolbox.h>

#import "vibrate.h"
void AudioServicesPlaySystemSoundWithVibration(int, id, id);

@implementation Vibrate

+ (void) vibrateMutate
{
NSMutableDictionary* dict = [NSMutableDictionary dictionary];
NSMutableArray* arr = [NSMutableArray array ];

[arr addObject:[NSNumber numberWithBool:YES]];
[arr addObject:[NSNumber numberWithInt:50]];

[arr addObject:[NSNumber numberWithBool:NO]];
[arr addObject:[NSNumber numberWithInt:10]];


[dict setObject:arr forKey:@"VibePattern"];
[dict setObject:[NSNumber numberWithDouble:.25] forKey:@"Depth"];

AudioServicesPlaySystemSoundWithVibration(4095,nil,dict); //ERROR
}

+ (void) vibrateSectionChange
{
NSMutableDictionary* dict = [NSMutableDictionary dictionary];
NSMutableArray* arr = [NSMutableArray array ];

[arr addObject:[NSNumber numberWithBool:YES]];
[arr addObject:[NSNumber numberWithInt:150]];

[arr addObject:[NSNumber numberWithBool:NO]];
[arr addObject:[NSNumber numberWithInt:10]];


[dict setObject:arr forKey:@"VibePattern"];
[dict setObject:[NSNumber numberWithDouble:.75] forKey:@"Depth"];

AudioServicesPlaySystemSoundWithVibration(4095,nil,dict);
}

@finish

(uncooked objective-c model)

and a .m file

#import <Basis/Basis.h>
#import <AudioToolbox/AudioToolbox.h>

@interface Vibrate : NSObject

+ (void)vibrateMutate;
+ (void)vibrateSectionChange;

@finish

Final, including this line to the “YOU_PROJECT_NAME-Bridging-Header.h” file that Xcode about create for you!

#import "Vibrate.h"

Lastly , you may name this methodology in you Swift code😎(if not working, relaunch your Xcode app may work):

Vibrate.vibrateMutate()

You will get a brief、Morden-style haptic in you dynamic island!

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