It doesn’t all have to look the identical.
I’m certain I’m not the one particular person mildly annoyed by apps the place it’s immediately apparent that the Android app appears equivalent to the iOS one at the price of platform match on each platforms¹. That matter has been mentioned to dying, and I’m not going to go there, however David Smith’s publish on a watchOS design conundrum this week made me take into account one thing extra refined.
It’s best to learn the entire publish, however the gist is that he ended up tweaking the positioning and spacing of how a UI component seemed for each completely different watch measurement. It’s a good looking demonstration of meticulous consideration to element. In isolation, the whole lot seems to be in simply the correct place in each screenshot, and due to that, an untrained eye might not even see variations. In actuality, there are fairly important particulars that change on every machine.
You in all probability received’t should go to this stage of customisation fairly often, however It’s value remembering that consistency is barely essential for issues the similar particular person will see commonly. With David’s watch designs, each particular person (other than David) is barely ever going to see one model of that rounded rectangle and can by no means know that different variations exist, and that’s value taking into consideration subsequent time you’re attempting to make an app format work throughout a variety of machine sizes.
¹ There are loads of excellent causes to make a cross-platform app, and it’s the proper selection in lots of circumstances. I additionally perceive that cross-platform design is commonly a consequence of that call. However I do discover it.