personal IEnumerator CropImage(Texture authentic, int width, int peak)
{
yield return new WaitForEndOfFrame();
float originalWidth = authentic.width;
float originalHeight = authentic.peak;
float originalAspectRatio = originalWidth / originalHeight;
float targetAspectRatio = (float)width / (float)peak;
float scaleFactor;
if (originalAspectRatio >= targetAspectRatio)
{
// Picture is wider than body. Use peak to find out scale.
scaleFactor = peak / originalHeight;
Debug.Log("[Image Editor]: Picture is wider than body. Scale Issue: " + scaleFactor);
}
else
{
// picture is taller than body. Use width to find out scale
scaleFactor = width / originalWidth;
Debug.Log("[Image Editor]: Picture is taller than body. Scale Issue: " + scaleFactor);
}
int newWidth = Mathf.FloorToInt(originalWidth * scaleFactor * _zoomScale);
int newHeight = Mathf.FloorToInt(originalHeight * scaleFactor * _zoomScale);
RenderTexture rTex = new RenderTexture(newWidth, newHeight, 24, RenderTextureFormat.ARGB32);
Graphics.Blit(authentic, rTex);
Texture2D newTex = new Texture2D(width, peak, TextureFormat.RGB24, false);
RenderTexture.energetic = rTex;
Vector2 imagePositions = m_Image.rectTransform.localPosition;
float xPos = (newWidth - width) * 0.5f - imagePositions.x;
float yPos = (newHeight - peak) * 0.5f + imagePositions.y;
newTex.ReadPixels(new Rect(new Vector2(xPos, yPos), m_Image.rectTransform.rect.dimension), 0, 0);
//newTex.ReadPixels(new Rect(xPos, yPos, ImageContainer.rect.width, ImageContainer.rect.peak), 0, 0);
yield return new WaitForEndOfFrame();
newTex.Apply();
finalTex = newTex;
m_CroppedImage.texture = finalTex;
_data.OnSetImage?.Invoke(finalTex);
UIManager.Inst.RemoveTopModal();
}
Howdy, I’ve this piece of code that crops a picture and works nicely within the editor and android, however for some cause in iOS and a few Android units it exhibits a unsuitable place. Anybody know why this occur? I noticed that RenderTexture have some bugs prior to now however I don’t know precisely what is occurring
I attempted completely different types of ReadPixels with the size I need however I do not discover something in the intervening time. I hope you’ll be able to assist me.